📄️ Camp
After choosing your new location when traveling, as a group, you can decide to end the day and set up camp for the night before venturing into the new landscape. Ending the day in this way is safer than ending it in the middle of navigating through a location and allows you an opportunity to prepare yourselves for the next day.
📄️ Campaign
The story of Earthborne Rangers unfolds over a campaign across multiple play sessions, with each session representing one day. What you do each day is up to you. You can complete missions to progress the story, or you can head out and explore to uncover emergent moments and objectives hidden throughout the world. As you accomplish different tasks, you will be granted new cards that permanently change your deck, and your choices may have long-lasting effects on the Valley.
📄️ Campaign Guide
The campaign guide is a book containing numerically ordered entries that you read as you play the game. These contain story text that can be read out to the group, as well as mechanical instructions on how the events change the game. You can use this book, or the Living Valley on this website.
📄️ Campaign Guide Icon
When a card enters play, if a campaign guide icon () appears in its title bar, read the entry in the campaign guide matching the number shown.
📄️ Campaign Tracker
The last page of the campaign guide is a tracking sheet that can be used to keep track of your campaign progress. You can also find a printable PDF of this sheet at earthbornegames.com. This sheet serves as a record, and tracks all the information you may need to reference during your campaign:
📄️ Challenge Cards
Challenge cards are shuffled into the challenge deck that sits above the surroundings during play.
📄️ Challenge Effects
Challenge effects are the text effects shown alongide three different icons (Mountain, Sun, or Crest) in colored bands (blue, orange, or red) on cards. These effects trigger during Step 5 of performing a test: Resolve Challenge Effects. These icons and colors correspond to those found on challenge cards.
📄️ Clear
You’ll often be instructed to place two different kinds of tokens on cards: progress () and harm ().
📄️ The Collection
All of your cards that aren’t currently being used in the game or in Ranger decks are referred to as your collection. The game box contains a number of dividers that allow you to keep your collection organized by card set to make it easy to build new path decks when traveling or fetch individual cards when a game effect calls for it. We recommend storing cards with their left edge facing up, allowing you to quickly look for the gray set labels on Ranger cards or the set icon on path cards.
📄️ Commit
When you perform a test, you choose the amount of effort that you want to commit to that test. Effort can be committed from multiple sources:
📄️ Common Test
You always have access to four common tests which you can reference on the common test reference card.
📄️ Conciliator (Specialty)
Conciliator is one of the available specialty sets for Ranger decks.
📄️ Conduit (Keyword)
When you have a card with the conduit keyword equipped, you can play manifestation cards by using (discarding) one token from the conduit.
📄️ Creating Ranger Decks
To start a campaign of Earthborne Rangers, you build your own custom Ranger character. You’ll bring all the cards you need together in a way that tells the story of who your Ranger is, how they spent their formative years, and what specialized training they’ve received before they completed the trials, rites, and ceremonies that welcomed them into the service of the Rangers.
📄️ Customizing Ranger Decks
As you progress through the campaign , your Ranger’s deck will change as you unlock new cards and replace the cards with which you began the campaign. This represents your Ranger learning from experience and gaining access to new and better gear.