📄️ Ranger Cards
Cards that make up your Ranger deck. On your turn, you can spend an amount of energy matching the card’s cost to play that card. The card then has an effect based on its card type. Alternatively, when performing a test, Ranger cards can be discarded to contribute their approach icons to the effort.
📄️ Ranger Token
Each Ranger has a single Ranger token unique to them that can, when a game effect instructs you to, be moved to cards in play. This represents that card requiring your Ranger’s undivided attention or physical presence. When your Ranger token is on a card in play, each other Ranger commits one additional effort to any tests they perform interacting with that card. This is cumulative for each Ranger token present.
📄️ Ready
To exhaust a card, turn it ninety degrees. To ready a card, turn it upright.
📄️ Refresh
See Phase 4: Refresh.
📄️ Reshuffle Icon
After resolving a test, if any challenge cards that show the reshuffle icon  were put into the discard, shuffle the challenge discard back into the challenge deck.
📄️ Resolve
When a rules effect resolves, perform as many of its instructions as are possible.
📄️ Response
Some rules begin with “Response:” Each of these effects on a card in play resolve at the time specified by their rules text and must resolve if possible.
📄️ Rest
If you are finished taking turns for the round, you can choose to rest. You can resolve any effects that resolve “when you rest,” then your turn ends. You cannot take another turn this round.
📄️ Rewards
Rewards are Ranger cards that are unlocked as you play through the campaign. When the campaign guide rewards you with a new card, write the name of the card in the “Rewards” section of the campaign tracker. Find all copies of that reward card in your collection and set them aside, using the "Unlocked Rewards" card divider to keep them separate. These cards are now available for any Ranger playing in the campaign to use for deck customization. If the campaign guide ever instructs you gain the same reward card again, ignore that effect.
📄️ Role
Your role represents what you specialize in and what function you serve in your group of Rangers. You choose your role as part of your specialty during character creation and it gives you a card that starts every game in play and grants you a consistent, repeatable ability.
📄️ Round
Each session of Earthborne Rangers represents one day of your campaign and is played in rounds. There is no limit to the number of rounds in a day. Each round is divided into four phases:
📄️ Rules Step
The rules of the game are resolved as a list of ordered instructions. Each of these instructions is a "rules step." In the rulebook, the rules steps of each section are numbered (the phases in a round or steps of a test for example). A rules step can be divided into substeps, such as the "Ranger Turns" step of the round is divided into many individual turns, in which the Ranger might perform a test, which itself is divided into many smaller steps. When a step has you resolve an instruction for each of something in play (such as each Ranger drawing a card during Phase 1 of the round, or resolving each challenge effect matching the challenge icon during step 5 of performing a test), each of those resolutions is an individual rules step.