๐๏ธ Maladies
Maladies are a type of Ranger card that represent the lingering negative effects of the trials your Ranger has endured. The primary malady that can be added to your deck is Lingering Injury, which is added to your deck if you are forced to end the day after suffering three injuries.
๐๏ธ Manifestation (Keyword)
To play a card with the manifestation keyword, use (discard) a token from one of your equipped cards that has the conduit keyword.
๐๏ธ Missions
Mission cards provide you with objectives you must complete in order to advance the story.
๐๏ธ Moments
Moments are Ranger cards with a one-time effect. They describe the specific circumstances under which they can be played in their rules text. When you play a moment, resolve all instructions on the card and discard it.
๐๏ธ Moments in the Valley (Expansion)
The Moments in the Valley expansion adds exciting and narrative moments to your path deck while exploring the new territory introduced in each of the four Valley Expansions: Spire in Bloom, Shadow of the Storm, into the Maw, or Sky and Smoke.
๐๏ธ Moments on the Path (Expansion)
The Moments on the Path expansion adds exciting and narrative moments to your path deck and can be used at any point during your Lure of the Valley or Legacy of the Ancestors campaigns.
๐๏ธ Move
The card is moved to a different area than the one in which it currently sits. If an area isnโt specified, you can choose to move it either along the way or within reach of a Ranger of your choice.
๐๏ธ Mulligan
If you donโt like your starting hand during setup, you can set aside any number of cards from your hand and draw an equivalent number of new cards. Then shuffle the set-aside cards back into your Ranger deck.
๐๏ธ Mycelial (Keyword)
A card with the Mycelial keyword gains the traits, keywords, and challenge effects of each other card in play with the Mycelial keyword. If two or more cards with Mycelial have the same trait, keyword, or challenge effect, each card with Mycelial counts as having only one instance of each.