๐๏ธ Prologue
Welcome to the prologue to the Lure of the Valley campaign for Earthborne Rangers. Playing this prologue is optional, but if youโre new to the game, we recommend that you do.
๐๏ธ 1. Missions
44 items
๐๏ธ 2. Lone Tree Station
Visible for miles around, Lone Tree is a single enormous giga-redwood
๐๏ธ 3. White Sky
2 items
๐๏ธ 4. Northern Outpost
1 items
๐๏ธ 5. Spire
IF SILARO MAKO IS IN PLAY, GO TO 53.6
๐๏ธ 6. Branch
IF SILARO MAKO IS IN PLAY, GO TO 53.6
๐๏ธ 7. The Fractured Wall
The Fractured Wall is all that remains of a dam that once held back the
๐๏ธ 8. Meadow
2 items
๐๏ธ 9. Marsh of Rebirth
3 items
๐๏ธ 10. Tumbledown
IF TALA THE RED IS IN PLAY, GO TO 84.11
๐๏ธ 11. Atrox Mountain
During your training, Calypsa would jokingly threaten to send you on a patrol of Atrox Mountain whenever she needed to provide you with some extra encouragement. Now, struggling up the side of the mountain, you can see why. The paths around Atrox Mountain are a maze of narrow trails weaving between rockfalls and slopes of unstable scree, and you know that lurking along the trail there may be an atrox waiting to pounce.
๐๏ธ 12. Golden Shore
2 items
๐๏ธ 13. Mount Nim
Climbing the spurs of Mount Nim is tiring work. A brisk wind chills your skin. As you approach the summit, you look out and see almost the entirety of the Valley stretching to the south. White Sky Lake glimmers below, then, following the thread of the Silverfin River, you can spot the thin, gleaming spike of Spire in the distance. Beyond, you imagine you can see the mouth of the Valley, where the ground drops away into the emerald expanse of the Verdessa below.
๐๏ธ 14. Boulder Field
Long ago, a great mountain once stood here, but as the millenniums passed, it steadily split and crumbled. At the edges of the boulder field, the ground is littered with round rocks the size of apples. As you head deeper in, however, the boulders grow larger until you find yourself weaving between what you imagine to be the bones of the lost mountain, pillars of rock that reach toward the sky.
๐๏ธ 15. Ancestor's Grove
A reverent calm suffuses your being as you step into the Ancestorโs Grove. Each of the trees, from the smallest sapling to the towering giants at the groveโs center, has been planted over the final resting place of a loved one. You move with care through the grove. You see several people, some keeping to themselves, some speaking softly, some bearing gifts, all here to commune with those who have passed. You pause and give thought to your ancestors.
๐๏ธ 16. Kobo's Market
2 items
๐๏ธ 17. The Philosopher's Garden
1 items
๐๏ธ 18. The High Basin
1 items
๐๏ธ 19. The Plummet
1 items
๐๏ธ 20. Crossroads Station
Crossroads Station sits at the confluence of several trails and paths leading through the Valley. Built upon a well-preserved Estian ruin, the station is the vision of the artificer Bael Orlin, son of the legendary artificer Mora Orlin. He designed the exterior to reflect the symmetry often found in Estian architecture while paying homage to the nautical engineers of the ancient past, whom the Orlins hold in high regard as pioneers in artificing.
๐๏ธ 21. The Furrow
It looks like a massive plow sliced through the ground, carving a trench dozens of meters wide through forests, hills, and across valleys and ravines. This path of churned earth was left by the terravore as it slowly travels south, consuming everything in its path. It's said that the features that once dotted this landscape stay intact inside the terravore for decades. You wonder what discoveries still lay in its depths.
๐๏ธ 22. Biological Outpost
Many years ago, the Rangers strung a blind between several towering trees, large enough that half a dozen people could live in cozy comfort. In the time since, the blind was replaced by a multistory building, with space enough to accommodate a small village. Here the locals devoted to biological research study the Valleyโs wildlife, especially focusing on the areaโs unique biomelds.
๐๏ธ 23. Headwaters Station
1 items
๐๏ธ 24. Greenbriar Knoll
1 items
๐๏ธ 25. The Concordant Ziggurats
As the plains around Meadow rise up to meet the cliffs on the western edge of the Valley, you reach the first of the Concordant Ziggurats. Some say that they are part of an unfinished network of power stations, but no one knows for sure. There are five intact ziggurats in the Valley, along with the ruins of several others, and travelers from beyond claim to have seen identical structures as well. >
๐๏ธ 26. Stoneweaver Bridge
The Silverfin flows cheerily beneath the great bridge, which was coaxed from the very earth and shaped by the Stoneweavers in a display of great discipline. The shapers from the Monastery spent several years to manifest this marvel and only finished the work last spring. Since then, you canโt walk twenty paces in Spire without overhearing someone talking about how wonderfully useful it is.
๐๏ธ 27. Mound of the Navigator
From the pillar of rock known as the Mound of the Navigator, you can see for miles in all directions. Many centuries ago, the Estians cultivated an arboretum at the summit of the mound and carved the narrow switchback trails that lead there. As you approach, a flock of dark-feathered birds lifts to the sky, leading your eye out into the Valley and to the distant mountains beyond.
๐๏ธ 28. Terravore
1 items
๐๏ธ 29. The Greenbridge
A series of tall, vine-wreathed supports rise out of the swamp. Lengths
๐๏ธ 30. Michael's Bog
1 items
๐๏ธ 31. The Cypress Citadel
Stepping between the imposing trunks and thick roots of a pair of towering cypress trees, you find yourself in a cathedral of greenery. Dragonflies, butterflies, and gnats drone lazily through the warm, still air. Cypresses rise up on all sides, their branches intermeshing to form walls of leaves. The โfloorโ is a thin pool of still water that stretches from one end of the space to the other. Only a few centimeters deep, it reflects the filtered light back into the branches, giving the Cypress Citadel a green, diffuse glow.
๐๏ธ 32. The Frowning Gate
Although the land around the swamp is thick with trees overgrown
๐๏ธ 33. Sunken Outpost
Kordo told you that when the Rangers first explored the Valley, they set up outposts every few kilometers. They had deliberately placed some in the most inhospitable locations, assuming that would be where they would be needed the most. >
๐๏ธ 34. Archaeological Outpost
1 items
๐๏ธ 35. Rings of the Moon
Rising up from a series of small hillocks along the edges of Meadowโs vast prairie, the large towers each support a massive loop of dull-gray metal and ceramics. Some have broken into half- or quarter-circles, but a few are still intact. The locals in Meadow say that if you go to the edges of the Valley with a scope and look back through all the loops at once, youโll see another world in a reality just sideways from your own. Almost every artificer whoโs inspected the rings, however, believes they are part of a vast (and nonfunctional) sensor network.
๐๏ธ 36. The Alluvial Ruins
On the plain north of Tumbledown, the Silverfin gathers its tributaries for the final descent over the falls and into the Verdessa. There you find a jumbled mix of ruined buildings, huge boulders, and massive chunks of masonry. You recognize the masonry as the same material that made up the great dam that collapsed and left the Fractured Wall to the north. For here is the debris left by the cataclysmic flood caused by that collapse; the ruins of the lost Estian civilization.
๐๏ธ 37. Bowl of the Sun
In a massive pothole carved over the centuries into the red-hued rock, someone has built a flourishing garden. Pipes, presumably carrying water, lead to and from the pothole and to smaller potholes on the periphery, each also growing carefully cultivated varieties of foliage. It's as if this sunkissed plateau housed a living lexicon of every plant in the Valley and beyond.
๐๏ธ 38. Watcher's Rock
From Watcher's Rock, you can see for dozens, maybe even hundreds of kilometers across the ocean of green that fills the lands south of the Valley. From this vantage point, the inhabitants of Tumbledown stand watch over the Verdessa. Today, like most days, all is quiet.
๐๏ธ 39. A Trick of the Light
6 items
๐๏ธ 40. The Deep Woods
The evergreen woods of the northern mountains consist of massive rotting cedars intermixed with silver firs draped in hanging moss. No light filters down from the canopy, leaving the forest floor a gloomy cathedral, crowded with tree trunks and lichen-covered rocks. You canโt see more than a few meters ahead, and all around you, the forest seems completely quiet.
๐๏ธ 41. Lunn, Outpost Tender
5 items
๐๏ธ 42. Topside Mast
2 items
๐๏ธ 43. Hanging Gardens
Five meters above the ground, you step out of the doorway leading into the trunk of Lone Tree and onto the wildly swinging catwalk of boards and rope. You keep a firm grip as you make your way toward the massive boxes, each as large as a flatboat and overflowing with plants that hang from the treeโs thick branches. As the wind shifts, you catch the heady aroma of blooming flowers and ripe vegetables.
๐๏ธ 44. Kordo, Ranger Veteran
7 items
๐๏ธ 45. Spirit Speaker Nal
8 items
๐๏ธ 46. The Growers' Assemblage
As you approach Meadow's village center, you hear the cheery
๐๏ธ 47. Hy Pimpot, Chef
6 items
๐๏ธ 48. Ar Tel, Angler
7 items
๐๏ธ 49. Vira, Lake Guide
6 items
๐๏ธ 50. The Bubble
4 items
๐๏ธ 51. Elder Murtok Gral
6 items
๐๏ธ 52. Quiet
You stare at the bushes ahead for a few minutes. Something seems wrong, but you canโt spot anything dangerous. Then, slowly, you make out the large lean body covered in a white coat of fur. The paws, each as big as your hand and sporting shining black claws. One of the ears, shredded and covered in lumps of pink scar tissue. And finally, the shining red-yellow eyes, staring back unblinking. >
๐๏ธ 53. Silaro Mako, Archaeologist
7 items
๐๏ธ 54. The Green Guardian
The Valley stretches out before you as you pass through a tangle of branches and reach a small overlook. An invigorating stillness fills the air, and for an undefinable moment, you are absorbed into the delicate play of color and light as the sun splashes across the landscape. Green, blue and auburn tints shimmer before you, chameleon-like, across the Valley floor. Then a swath of color several hundred meters ahead catches your gaze as it starts to sway. >
๐๏ธ 55. Megadam Ruins
Rising up above the tree line, you see the craggy peaks of giant ruins, stretching out along the horizon like a mountain range. They appear to have once been pieces of the large crumbling wall looming in the distance, now long overgrown with trees and bushes. As you make your way deeper into the ruins, you find yourself in a maze of crumbling stone, unable to find a clear path forward. After some time searching, you stumble upon a large fissure scarring one of the ruins ahead. As you illuminate the entrance, what appears to be a long cavern springs up before you. >
๐๏ธ 56. The Carbon Forge
Even outside the compound, you hear the muted roar of the Carbon Forge and smell the sharp tang of ozone. Once beyond the wall, you can see the squat bulbous shape of the Forge itself, a gray kiln larger than three wagons. As you watch, a trio of sweating artificers haul a series of heavy curved beams out of the Forgeโs mouth; frames for a roof. Another rushes forward to shovel graphite shards into a small hatch on the side. Blue sparks flicker within, and your hair stands on end as the Forge begins to reform the graphite into nano-assembled carbon items.
๐๏ธ 57. A Hearty Brew
The two-story inn and tavern is built as a hollow square with rooms opening up onto an open courtyard. Here you see guests sitting in wooden chairs with plates of food and flagons of spirits, most clustered around a flickering bonfire of multicolored flames. >
๐๏ธ 58. Arcology Threshold
3 items
๐๏ธ 59. Dace, Ambitious Shaper
7 items
๐๏ธ 60. Elder Mora Orlin
5 items
๐๏ธ 61. Tollin Lang, Sculptor
7 items
๐๏ธ 62. The Hornbranch
The rustling of leaves sounds like the distant roar of an ocean as you walk the elevated pathways of Branch. Steps wrap around the outside of a dolewood, and you follow them up as they lead to a walkway running along one of the its largest boughs. There you find a hollow dolewood branch fashioned into the shape of a great horn. >
๐๏ธ 63. Evergreen Hall
As you make your way across a long narrow bridge suspended among the upper branches of the forest, the din of a crowd draws your eyes to a stout wooden hall ahead. Fir needles cover its exterior, crisscrossing to create a tapestry reaching up and around the dolewoodโs upper branches. >
๐๏ธ 64. Seilo Griss, Apiarist
7 items
๐๏ธ 65. Lyn Mira, Woodworker
7 items
๐๏ธ 66. Elder Tesoral Hale
5 items
๐๏ธ 67. Dancer's Round
1 items
๐๏ธ 68. Trained Stilt-Horse
3 items
๐๏ธ 69. Elder Jular Abel
5 items
๐๏ธ 70. Jaris, Willful Youth
6 items
๐๏ธ 71. Ol' Bloody Clicker
2 items
๐๏ธ 72. The Roiling
2 items
๐๏ธ 73. The Wandering Eye
Deep in the marsh, it's easy to stray from the path. Too easy. Your mind wanders, your feet wander, and your eyes wander to things they shouldn't. Things that would otherwise remain unread. >
๐๏ธ 74. Aell, Ambitious Shaper
6 items
๐๏ธ 75. The Waterspinner
In the heart of the cave beneath Tumbledown, a concave bowl crackles with electrical energy that flows into a series of charging pedestals. Beyond the rushing torrent that fills the mouth of the cave, you see a flashing, whirling dynamo, suspended in the water by some invisible force and creating the electricity used by the people of Tumbledown.
๐๏ธ 76. Kasende, Expert Hunter
9 items
๐๏ธ 77. Elder Cormak Wellers
5 items
๐๏ธ 78. Arcology Sinkhole
3 items
๐๏ธ 79. Ranger Cache
You barely notice the sigil carved into a nearby rock. You donโt see any sign of the Ranger cache, but you whistle the five tones that Ben Amon taught you during your training. The illusion of a rocky outcropping covered in lichen flares and fades as the lenser deactivates, revealing four carbonforged chests bolted to the rock.
๐๏ธ 80. Quisi Vos, Rascal
6 items
๐๏ธ 81. Oura Vos, Traveler
6 items
๐๏ธ 82. Sil Belai, Artist
7 items
๐๏ธ 83. Ren Kobo, Merchant
3 items
๐๏ธ 84. Tala the Red, Exile
11 items
๐๏ธ 85. Calypsa, Ranger Mentor
4 items
๐๏ธ 86. The Fundamentalist
5 items
๐๏ธ 87. Ben Amon, Swift Pilot
3 items
๐๏ธ 88. The Tenebrae
As you walk into a clearing, a sinking sensation fills your chest, and each beat of your heart adds to your unease. You look up to see the dreaded specters known collectively as the Tenebrae drifting slowly overhead. Sounds of life grow still under their shadow. You hear a near inaudible sound that claws at the edges of your perception, like a chorus of labored breaths, wheezing through a single narrow aperture.
๐๏ธ 89. Umbra
A dark shadow flashes over your head, and you duck as the shadow banks around and heads back toward you. You raise your hand to shield your gaze and stare up, quickly spotting the terrifying form of the massive raptor, her body as big as a stilt-horse and massive beak open in a terrifying screech.
๐๏ธ 90. Mysterious Verdessian
3 items
๐๏ธ 91. Biscuit Delivery
8 items
๐๏ธ 92. Deeper Motives
3 items
๐๏ธ 93. The Fall of Spire
9 items
๐๏ธ 94. World Events
10 items
๐๏ธ 95. Flood Damage
READ THE ENTRY CORRESPONDING TO YOUR CURRENT LOCATION: