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Campaign Guide

This Campaign Guide is a living document with integrated Errata. If you'd like to reference the specific changes, you can do so by reading the matching entry in the Errata section of this site.

๐Ÿ“„๏ธ 15. Ancestor's Grove

A reverent calm suffuses your being as you step into the Ancestorโ€™s Grove. Each of the trees, from the smallest sapling to the towering giants at the groveโ€™s center, has been planted over the final resting place of a loved one. You move with care through the grove. You see several people, some keeping to themselves, some speaking softly, some bearing gifts, all here to commune with those who have passed. You pause and give thought to your ancestors.

๐Ÿ“„๏ธ 31. The Cypress Citadel

Stepping between the imposing trunks and thick roots of a pair of towering cypress trees, you find yourself in a cathedral of greenery. Dragonflies, butterflies, and gnats drone lazily through the warm, still air. Cypresses rise up on all sides, their branches intermeshing to form walls of leaves. The โ€œfloorโ€ is a thin pool of still water that stretches from one end of the space to the other. Only a few centimeters deep, it reflects the filtered light back into the branches, giving the Cypress Citadel a green, diffuse glow.

๐Ÿ“„๏ธ 35. Rings of the Moon

Rising up from a series of small hillocks along the edges of Meadowโ€™s vast prairie, the large towers each support a massive loop of dull-gray metal and ceramics. Some have broken into half- or quarter-circles, but a few are still intact. The locals in Meadow say that if you go to the edges of the Valley with a scope and look back through all the loops at once, youโ€™ll see another world in a reality just sideways from your own. Almost every artificer whoโ€™s inspected the rings, however, believes they are part of a vast (and nonfunctional) sensor network.

๐Ÿ“„๏ธ 36. The Alluvial Ruins

On the plain north of Tumbledown, the Silverfin gathers its tributaries for the final descent over the falls and into the Verdessa. There you find a jumbled mix of ruined buildings, huge boulders, and massive chunks of masonry. You recognize the masonry as the same material that made up the great dam that collapsed and left the Fractured Wall to the north. For here is the debris left by the cataclysmic flood caused by that collapse; the ruins of the lost Estian civilization.

๐Ÿ“„๏ธ 55. Megadam Ruins

Rising up above the tree line, you see the craggy peaks of giant ruins, stretching out along the horizon like a mountain range. They appear to have once been pieces of the large crumbling wall looming in the distance, now long overgrown with trees and bushes. As you make your way deeper into the ruins, you find yourself in a maze of crumbling stone, unable to find a clear path forward. After some time searching, you stumble upon a large fissure scarring one of the ruins ahead. As you illuminate the entrance, what appears to be a long cavern springs up before you. >

๐Ÿ“„๏ธ 56. The Carbon Forge

Even outside the compound, you hear the muted roar of the Carbon Forge and smell the sharp tang of ozone. Once beyond the wall, you can see the squat bulbous shape of the Forge itself, a gray kiln larger than three wagons. As you watch, a trio of sweating artificers haul a series of heavy curved beams out of the Forgeโ€™s mouth; frames for a roof. Another rushes forward to shovel graphite shards into a small hatch on the side. Blue sparks flicker within, and your hair stands on end as the Forge begins to reform the graphite into nano-assembled carbon items.