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234.4

If there is a prey or predator in play, go to 234.5. Otherwise, continue reading:

Oz leads you into the woods not far from the lodge, and together you scour the surrounding wilderness for your quarry. Oz was taught well—he knows how to spot and identify various tracks, and is impressively silent as you trek through the woods. Unfortunately, you return to the lodge empty-handed, but you did get a good sense for what might be nearby.

Discard Oz. Scout 2 path cards. Each Ranger soothes 2 fatigue.