Skip to main content

1.102

If it is has been 2 or more days since you began SEARCH BELOW (SILARO), go to 1.102a.

Otherwise, read:

You walk right up to Silaro before he notices you. He is busy studying a wall covered in blocky Estian script, and by the looks of his half-filled notebook, he’s been doing so for quite a while. “Oh, hello there!” he smiles. “Is it time for dinner already?”

When you explain that he’s missed dinner, and perhaps some other meals besides, he shrugs. “That explains why my belly has been rumbling, I suppose. There’s just so much to discover down here! I could spend my entire life in these halls!”

You politely but persistently suggest that Silaro would be better off at the base camp organizing the operation, and that he can send others to scout in his stead. He keeps brushing off your suggestions until he stands up … and almost falls over on his face.

“Oh,” he says when you help steady him. “I guess I have missed a few too many meals. Very well. You win, you win. Let’s return to base camp. Lead the way!”

Complete the SEARCH BELOW (SILARO) mission and gain the RETURN TO BASE CAMP (SILARO) mission. Put Silaro Mako, Spelunker into play within reach of a Ranger. Attach the Return to Base Camp card to him. Do not read his entry.

1.102A

Your search leads you to a narrow passage branching off to the right. You poke your head in and see a vertical shaft about four meters deep. At the bottom is Silaro. His wan features break into a huge grin when he sees you. You quickly rig up ropes and haul the wayward archaeologist out of the hole. He is battered, pale, and has a pronounced limp, but he’s alive.

“Thank the ancestors!” he says as he hungrily devours the trail mix you provide him. “I was going along just fine, following my topographone, as I do. I turned a corner, and boof! A pit! I’ve been stuck there ever since. It’s rather embarrassing, frankly.

“Perhaps I’d better get up to camp and see how they’re getting on,” he says. “I would appreciate your further assistance, of course. I wouldn’t want to accidentally fall into any more pits!”

Complete the SEARCH BELOW (SILARO) mission and gain the RETURN TO BASE CAMP (SILARO) mission. Put Silaro into play within reach of a Ranger. Do not read his entry. Attach the Return to Base Camp card to him. Then the Lead Ranger must search the path deck for the next predator and put it into play.

1.102B

“We’ve made it at last,” says Silaro. “Thank you for finding me … and bringing me back to camp safe and sound. I promise that I won’t go wandering off again!” He claps you on the back and smiles.

“And now that we’re all here,” he says. “There’s some work that needs doing! Come with me, and I’ll explain.”

Shuffle Silaro into the path deck, complete the RETURN TO BASE CAMP (SILARO) mission, and write FOUND SILARO on the campaign tracker. Each Ranger soothes 2 fatigue.

Go to 1.101a

1.102C

“Oh! Oooh!” Silaro wails. “My ankle! I don’t think I can walk!” You look Silaro up and down, take a deep breath, firm up your core, and hoist Silaro over your shoulder. “My goodness! You’re stronger than you look!” he says.

Attach Silaro facedown to a Ranger’s role. While Silaro is attached to a role, that Ranger can only have 2 equip value worth of gear equipped.

Arrive at the Chimney to detach Silaro from your role and complete the mission.

1.102D

You wake to the smell of a delicious aroma and find Silaro cooking something in a small pan over a low fire burning with a purple flame. “Mushrooms!” he says, delightedly. “They make for a great fire, and they’re quite edible. Care for some before we head out?”

Put Silaro into play within reach of a Ranger. Do not read his entry. Attach the Return to Base Camp card to him.

Arrive at the Chimney with Silaro to complete the mission.