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1.106

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Drenching Chamber

You’re not overly familiar with the workings of the hydroelectric turbines beneath Spire—through which the waters of the Silverfin flow to provide energy to the village—but you’re reasonably certain that this chamber is somehow connected. You find that if you remain still, and listen beyond the sound of dripping water—and that of your own heartbeat—you can perceive a distant thrum coming from somewhere above, reverberating through the surrounding rock. The rhythm of the thrum syncs with the occasional release of water into the chamber from the openings above, followed shortly thereafter by a low gurgling sound as that water is flushed from the chamber. You reflect on how great is the generosity of the Estians that they should leave so many mechanical wonders to be discovered and utilized by a people they would never meet in waking life.

Discard all surveys from the SURVEY THE DEPTHS mission card. Check off the bubble matching your current location next to SURVEY THE DEPTHS on your campaign tracker. If two or more bubbles are filled, go to 1.106a.

The Drenching Chamber has been surveyed. Travel to one of the other two locations to continue the mission.

Orlin’s Vault

As you explore the chamber known as Orlin’s Vault, you recall the story of Sal Orlin—how it is said that the doors to the Vault opened as if operated by an unseen hand, and before him sat the Carbon Forge, illuminated alone in the pressing darkness. You’re surprised then to learn that the Carbon Forge he discovered was but one of many—part of a vast workshop in which much of what the Estians wrought was brought to life and subsequently abandoned. However, these other forges are clearly in a state of horrible disrepair, perhaps beyond salvaging. You also find several depowered and disassembled machines, some as small as your closed fist, but others the size of a stilt horse. You’re guessing the Estians used these machines extensively in constructing and maintaining the arcology, and there are probably more workshops and maintenance bays deeper within.

Discard all surveys from the SURVEY THE DEPTHS mission card. Check off the bubble matching your current location next to SURVEY THE DEPTHS on your campaign tracker. If two or more bubbles are filled, go to 1.106a.

Orlin’s Vault has been surveyed. Travel to one of the other two locations to continue the mission.

Scuttler Network

You determine that the spindlescuttlers must have constructed their nest long after the Estians succumbed to whatever fate befell them. Honeycombed mounds of earth and towers of gathered clay now sit upon the ruin of the Estians’ great achievement. If the Estians were also responsible for the creation of the spindlescuttlers, as is commonly believed, then perhaps it is fitting that the spindlescuttlers should be the ones to continue the Estians' work, building more structures upon the foundation laid by their creators, thriving in their absence.

Discard all surveys from the SURVEY THE DEPTHS mission card. Check off the bubble matching your current location next to SURVEY THE DEPTHS on your campaign tracker. If two or more bubbles are filled, go to 1.106a.

The Scuttler Network has been surveyed. Travel to one of the other two locations to continue the mission.

1.106a

With the goal of completing your surveying task for Silaro in sight, you decide to stop for awhile to rest your feet. In this moment, you become fully aware of the inherent stillness of the arcology, and you wonder: if you weren’t down here tromping around, how much quieter it would be. Would it be wiser, perhaps, to leave this place undisturbed? Your thoughts drift to memories of the open sky and to the sweet scent of sunberries on the breeze.

You’re stirred from your reverie by the sound of approaching footsteps and hushed conversation. To your surprise, Quisi Vos comes sprinting toward you, her way illuminated by a curious lantern—a transparent sphere containing what appears to be a glowing slug. You spot her father, Harlan, and Kal Iver walking calmly behind. Quisi sits down heavily beside you. “This place is INCREDIBLE!” she says. “Look at this slug I found!” Quisi is in the middle of recounting the Finding of the Slug when her father and Kal approach.

“Sorry to interrupt your story, Quisi,” Harlan says. “But we have a message from Silaro for our friend here.” He turns to you. “Silaro’s research has borne fruit, and he’s off to the Concordant Ziggurats to put it to the test. He’s requested your help in whatever he plans to do there, so he sent us on an errand to find you and deliver the message. Before we left, he was going on about the arcology being ‘asleep’ and just needing a nudge to wake up. I’ve never seen him so excited—and that’s saying something.”

Kal steps forward. “I’ll take over the survey mission from here, so you can go help Silaro,” he says. “Silaro had a wild gleam in his eye when we left him. I’m not sure what to make of it. I think he may be more in need of your good sense than anything else you might provide.” You brief Kal on your survey progress and make note of the final location on your list.

Kal claps you on the shoulder. “Leave it to me,” he says.

“And me!” Quisi announces. “Let’s go, Kal! Whoever’s got the slug goes first!” With that, Quisi is off, her father close behind. Kal looks at you pleadingly for a moment, then follows.

Complete the SURVEY THE DEPTHS mission and gain the AN URGENT REQUEST mission. Each Ranger soothes up to 2 fatigue. Write the name of the unchecked location from SURVEY THE DEPTHS followed by UNEXPLORED on the campaign tracker.

If Kal Iver, Proficient Ranger is in play, return him to the collection.