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1.42 LURE

LURE (QUIET), GO TO 1.42A

LURE (UMBRA), GO TO 1.42B

LURE (OL’ BLOODY CLICKER), GO TO 1.42C

1.42A

It took some time to find enough bait and even longer to get close to one of her hunting grounds. She’s nowhere to be seen, but you don’t have any interest in using yourself as bait. Instead you release the prey animals and observe from a distance.

You wait for hours before you spot movement. You hold your breath as the sleek, shadowy form of the largest bearded lynx you’ve ever seen slips out of the underbrush. With Quiet right before you, you have a choice. You can try to understand and perhaps even befriend the lynx, as Nal would want, or you can try to kill her and ensure the Valley's safety, as Kordo would want.

Flip the LURE (QUIET) card over to its CONFRONT side, but don’t change your mission log. If you don’t complete the confrontation today, you will have to track her down again.

Put Quiet into play within reach of a Ranger of your choice. Do not read her entry. Return all set-aside prey to the collection. Then, If you’ve UNDERSTOOD THE MULCHER, go to 1.42D.

1.42B

Nobody knows for sure where Umbra nests, so you’ve decided to bait her out. A prey animal sits alone in a clearing as you hide in the brush off to the side.

Surprisingly quickly, a dark shadow flashes across your hiding place.

With a rush of air, a blur streaks down from the sky. Now is your chance! You can try to understand and perhaps even befriend her, as Nal would want, or you can kill her and ensure the Valley's safety, as Kordo would want.

Flip the LURE (UMBRA) card over to its CONFRONT side, but don’t change your mission log. If you don’t complete the confrontation today, you will have to track her down again.

Put Umbra into play. Do not read her entry. Return all set-aside prey to your collection. Then, If you’ve UNDERSTOOD THE MULCHER, go to 1.42D.

1.42C

Luring out Ol’ Bloody Clicker isn’t simple. You know that he's nearby, but with kilometers of tunnels beneath the surface of the Valley, you’re not sure where he could be lurking, and the last thing you want to do is to climb into one of those tunnels to find him.

You lead the prey animals to a small clearing where they paw the ground nervously, then go still. Suddenly, you feel a rumbling in the earth. The ground under the prey animals sags and then suddenly gives way into a huge pit.

You see a massive segmented body with hundreds of spindly legs writhing in the dirt and debris. A head with narrow insectoid eyes and wide mandibles grabs hold of one of the prey animals. Now is your chance! You can try to understand and perhaps even befriend the spindlescuttler, as Nal would want, or you can try to kill him and ensure the Valley's safety, as Kordo would want.

Flip the LURE (OL’ BLOODY CLICKER) card over to its CONFRONT side, but don’t change your mission log. If you don’t complete the confrontation today, you will have to track him down again.

Put Ol’ Bloody Clicker into play. Do not read his entry. Return all set-aside prey to your collection. Then, If you’ve UNDERSTOOD THE MULCHER, go to 1.42D.

1.42D

As you face down your quarry, you think back to Nal's words. Everything in the ecosystem has its place, even these massive predators. You take a deep, controlled breath, and look the predator in the eyes to see a flicker, just for a moment, of understanding.

Add 2  to the mission subject. Each Ranger soothes 1 fatigue.