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1.04

You wake up in the morning to a dark sky thick with clouds. Rain is falling on the head of the Valley in thick sheets, and the creek near your camp has spilled over its banks.

Before you finish packing, a familiar figure approaches your camp. It’s Kal Iver. “Make haste!” he calls. “Areas southeast of Lone Tree are flooding! It was that ridiculous shaper! Came to water the hanging gardens and instead created an entire storm front! Elder Thrush is sending teams across the upper Valley for rescue and relief efforts. You must go to White Sky, Kobo’s Market, and to the Golden Shore, if you can get there in time. Make sure everyone is safe, then provide whatever aid you can.”

“This could have been avoided,” Kal says, mostly to himself. He looks down the trail in the direction of Lone Tree, then back to you. “I would accompany you, but Calypsa and I have been tasked with finding Aell. Maybe he can fix the mess that he’s created and put a stop to this rain. You’re on your own. Good luck! You’re going to need it!”

As if on cue, a peal of thunder rattles the air.

Gain the RISING WATERS mission. You will have to move fast to beat the waters. Record 94.2 two days from now (day 6) on the campaign tracker. At the start of that day, read that journal entry.