145.6
You finish linking the last of your universal power cells (plus the energy reservoir to the broken Sol coil you’d never quite gotten around to fixing) into the machine’s main motivators. Then you flip the switches—and leap back as the machine springs to life!
The machine spins around, legs and manipulator arms flailing in all directions. Then it smacks into a nearby wall and tumbles to the floor. It sits, legs sprawled in every direction, for a long moment before climbing back to its feet. You could swear you see it shake itself like a massive, clumsy dog before stomping off down the hallway.
As you follow, you think you remember that some Estian workshops lie in this direction. Maybe the machine is headed there. However, you also know that something this noisy and cumbersome is going to attract a lot of predators and other dangers. There’s a good chance it won’t make it to its destination without protection.
A) Escort the machine to its destination. Discard all from the Slumbering Foreman and attach HELPING HAND to it. Clear the Slumbering Foreman with at Orlin’s Vault to discover its destination.
B) We don’t have time for this. Discard the Slumbering Foreman. Each Ranger soothes 2 fatigue.