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120.1

The Plinth is almost unrecognizable from when you first visited. Silaro’s team has rigged up heavy lambance rigs that illuminate the entire space in a warm, golden glow that reminds you of the sunrise over Blind Peak. Even as it dispels the ominous aura that once filled the space, the light lets you appreciate its true grandeur. From distant walls, the roof rises in graceful, bounding arches. Far above, they meet at a cluster of strange spherical structures from which the Chimney descends.

You see that Silaro and the rest of his team have cleared away any rubble and set up a proper base camp, complete with sleeping tents, a kitchen, research stations, and what appears to be a trading post. You see the quartermaster, Al Grim, inspecting the expedition’s stores.

Clear The Plinth with while your is on it to trade with the expedition’s quartermaster.