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263.6

With a series of insectoid clicks and chattering sounds, the machine comes alive, gradually unfurling itself segment by segment. It runs its antennae slowly over your body, then lets out a droning whir. Finally, as if in response to your presence, it rises to its full height, and a long, metallic proboscis emerges from a circular hatch on the underside of its body. At the end of the proboscis something resembling a six-fingered claw flexes, grasping in vain for something it is unable to find.

If you had to wager a guess, it's looking for a power source, perhaps one of the ancient reactors left behind by the Estians. You recall that there are many such reactors among the ruins in the swamp, though it's dangerous territory.

The machine awaits a response of some kind. When you gesture in the direction of the swamp, it drops back onto its myriad legs and starts following you.

RANGERS CHOOSE:​

A) Sure, why not. Come along.

Discard all , and attach the HELPING HAND mission to Mobile Custodian.

Take the machine to an Overgrown Reactor in the swamp, then clear it with again to power it up.

B) Stay here for now, little buddy.

Discard Mobile Custodian. Each Ranger soothes 2 fatigue.