Skip to main content

1. Missions

To start your campaign, perform the first four steps of setup on page 10 of the rulebook, then return here for the remainder of setup.

Cresting the gentle, grassy hill, you see the unmistakable silhouette of Lone Tree Station rise out of the highland plains before you. Lone Tree Station is aptly named. The single massive giga-redwood towers above the hills and swaying grass that surround it. You can just make out eaves and balconies among the gnarled bark, doors tucked into the winding roots, and hanging gardens suspended from branches.

As you draw closer, a woman in a freshly pressed cloak steps out from the main entrance and waves. Calypsa, your mentor for the past nine months, strides toward you with a man who looks just about your age at her heels.

“Hallo!” she calls out. “You made it. Just look at you!” She clasps your hands, her smile warm and her grip firm. “I’m glad to finally have you here,” she says. Then she turns. “This is Kal Iver. I trained Kal last year—right before I started training you.” Kal Iver gives you a nod in greeting. “A pleasure,” he says.

Put the Lone Tree Station location into play in the surroundings.

Calypsa heads back to the station with you and Kal in tow. She speaks back over her shoulder. “Please, make yourselves at home. Explore the hanging gardens. Find Spirit Speaker Nal and Kordo, and strike up a conversation. Get to know the place.”

“After you’ve spent some time here at the Station, you should head over to White Sky,” she says. “In fact, Hy Pimpot has some juniper biscuits baking right now. His food is legendary around these parts. Once those biscuits are ready and you’ve had a chance to poke around, take a parcel over to White Sky, and offer them to the people you meet. It’s been at least a year since our neighbors have enjoyed the company of Rangers bearing treats.” She turns to look at Kal. “What do you think, Kal? Good way to get started?”

Kal grins at you in a way that you can’t quite describe as a sneer. “Handing out baked goods? I think that’s perfectly suited to their abilities,” he says.

RANGERS CHOOSE:

A. Tell Kal what he can do with his condescending attitude.

Calypsa glares. “Recall the wisdom of our ancestors,” she says. “Treat each other with kindness.” On “kind” she punches you on the shoulder. On “-ness,” she punches Kal’s.

Write STOOD UP TO KAL on the campaign tracker.

B. Ignore him.

Calypsa shakes her head and laughs. “Oh, Kal. You’re not long past delivering biscuits yourself. It’s tradition, after all.”

Write IMPRESSED CALYPSA on the campaign tracker.

» Continue Reading:

Gain the BISCUIT DELIVERY mission. (Add it to the Missions section of the campaign tracker, and put its card into play in the surroundings.)

Check the campaign tracker for the weather for the current day (day 1). Put the corresponding weather card (A Perfect Day) into play.

Calypsa turns to you. “Kal and I are heading out into the Valley. We’ll be on shadow patrol. That is, we’ll never be too far away from you for the next few weeks.”

“You shouldn’t need our help, of course,” Kal says. “I can tell by looking at you that you’re more than capable.”

“Farewell for now,” Calypsa says and starts down the eastern path away from Lone Tree. “Spirits guide you. Follow your instinct!” She and Kal walk steadily out of sight.

Explore Lone Tree Station to find Hy Pimpot, retrieve the juniper biscuits, and learn what to do next.

Create the path deck by shuffling together the Woods and Lone Tree card sets (seventeen cards in total). Place it above the surroundings.

Then, complete all initial setup by performing the setup steps on the back of the Lone Tree Station location card and placing three cloud tokens on the A Perfect Day weather card.

That concludes setup. You’re ready to play. Now go explore Lone Tree Station, and find Hy Pimpot!