1.45 SEARCH
You push through some particularly dense brush to discover a clearing full of animals! They don’t notice you as they graze on the contents of an overturned hoversled -- Ren Kobo’s overturned hoversled! You quickly look around and spot the merchant hiding behind a boulder.
He locks eyes with you, and makes an emphatic “no” gesture. He appears to be frightened, but of what you're not sure. Certainly, he can't be afraid of a few herbivores.
RANGERS CHOOSE:
A. Enter the clearing and scare off the wildlife surrounding Ren Kobo:
Striding boldy into the clearing, you scare off the grazing herbivores. As you do, you hear an audible groan from the merchant. “No, you fools!" he says. "She’ll see you!”
Suddenly, a massive shadow moves across the sun, and your hair stands on end. You know of only one being in the Valley large enough to cast such a shadow. You’re going to need to get Ren Kobo, and yourself, to the safety of a Ranger Station as quickly as possible.
Search the Valley set for UMBRA and put her into play.
B. Attempt to check on Ren Kobo without spooking the wildlife:
You sneak carefully around the grazers, and reach Ren Kobo. You ask him why he’s hiding, and he points calmly toward the sky.
“Umbra!” he hisses. “She swooped down and overturned my sled, and I've been hiding here ever since! I'd run, but a Messipian never abandons his merchandise!”
You tell him you can keep him safe, but he'll need to leave his sled behind for now. You need to reach a Ranger Station as quickly as possible.
Each Ranger searches the path deck for the next prey and puts it into play. If you're playing with only one Ranger, search for two prey instead.
Then, search the Valley set for UMBRA and shuffle her into the path deck.
» Continue Reading:
Complete the SEARCH (REN KOBO) mission, and gain the RESCUE (REN KOBO) mission. Put REN KOBO, MERCHANT into play within reach of a Ranger of your choice. Attach the RESCUE card to him. Do not read his entry.
You have to get Ren Kobo to a Ranger Station in one piece.