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94.7

READ ONE:

If you’ve completed RESCUE (LUNN):

You hear a whistle from outside your tent, and stumble out bleary-eyed to see Zek Tsal in your campsite atop his stilthorse. “Got something for you,” he shouts, and tosses you a leaf-wrapped package. “It’s from Lunn; he said thanks for saving his life!” You open it to find packs of needle tea.

Each Ranger gains one energy in an aspect of their choice for the first round.

If you're currently on RESCUE (LUNN):

Lunn groans, but there's nothing you can do can get him moving, and you’re concerned that he might suffer permanent injury without the help of a healer. You do the only thing you can do; making him as comfortable as possible, you light a signal fire and then spread out, looking for the tallest point to try and signal a rescuer.

That evening, a traveling merchant on a pincrawler spots your signal. You set Lunn on the back of the crawler, and the merchant waves farewell as they head toward the nearest Ranger station.

Complete RESCUE (LUNN), and record HELPED RESCUE LUNN on the campaign tracker.

Otherwise:

You receive word from a stilt-horse courier that Lunn has been found. Apparently Kal Iver went looking and found him nearly unconscious at the bottom of a shale scree. He's recovering now.

If you have SEARCH (LUNN), complete it. If you don't, gain that mission and immediately complete it. Record KAL RESCUED LUNN on the campaign tracker.